The Witching Hour
A downloadable game
5.27.2018: We have a new version up as a playable demo! Please see the build notes in the folder for information on controls, known bugs, and other details.
5.23.2018: We are preparing for a new version of the game to launch as a demo on Sunday, 5.27.2018! I've frozen the old versions for now, so you'll see the latest version up then.
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This is my Game Jam submission for the Games Plus Jam! I started work on Friday at 11 AM and finished Sunday at 10:15 PM.
I wanted to create a much bigger game (I'll bet everyone who does a game jam says that), where each level was affected by time and had puzzle elements that related directly to that time frame. I didn't have time to make that many levels, so this version is a hyper abbreviated version of that idea.
The player moves through the level trying to get past enemies that were brought here as a result of her witchcraft experiments. She has to move through the time distortions she created in order to try and fix the mistakes she made.
Ultimately, I think I had the most fun with the main character, Istra. She was a blast to imagine and design, and working her animations was a lot of fun!
All of the art is mine, except the UI elements.
Please note: My first submission didn't have the Unity player added to it. This current submission does, so you should be able to play it even without Unity.
Credits:
Soundtrack: Allison Jones
Kenney UI assets
Hit the Deck sound effects (Unity store)
Cute Social Game Music Pack (WOW Sound)
Bite the Bullet font kit
Status | Prototype |
Author | fullmetalashley |
Genre | Platformer |
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